SQUAD GAME: AGENT BASED MODELING IMPLEMENTATION

KARINA FITRIANI FATIMAH

Informasi Dasar

111 kali
113070134
005.1
Karya Ilmiah - Skripsi (S1) - Reference

ABSTRAKSI: -Kata Kunci : -ABSTRACT: Most of Game Theories and Artificial Intelligences nowadays cover the characters in the game as individual not a team. Whereas, there are several games with team work needed for running the characters.

This final essay covers the development on a MAS (Multi-agent System) to control the behavior of characters in Squad Game. The system design by using Prometheus Methodology as the model, and Q-Learning as the learning method. This system is designed by using Prometheus Design Tool (PDT) that will generate the JACK code, which is transformed to C# programming language.

Overall, up to 80% of the tests in all scenarios succes to solve all problems faced in the game.Keyword: agent, multi-agent system, prometheus, q-learning, observer pattern.

Subjek

Informatika Teori dan Pemrograman
 

Katalog

SQUAD GAME: AGENT BASED MODELING IMPLEMENTATION
 
 
Indonesia

Sirkulasi

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Pengarang

KARINA FITRIANI FATIMAH
Perorangan
Bayu Erfianto, Tjokorda Agung Budi Wirayuda
 

Penerbit

Universitas Telkom
Bandung
2011

Koleksi

Kompetensi

 

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