PERANCANGAN APLIKASI MULTIMEDIA INTERKTIF PENGENALAN HEWAN BUAS DAN HEWAN JINAK DUA DIMENSI UNTUK KEPERLUAN PEMBELAJARAN DI SDN 134 PANORAMA

RIZKI ALFIAN

Informasi Dasar

70 kali
21.04.1963
302.23
Karya Ilmiah - Skripsi (S1) - Reference

The Augmented Reality application that the author wants is an Augmented Reality application that is built innovatively, a User Interface that is adapted to the age of the average student of 1st grade. In addition, there are also interesting features that can be used for learning such as the sound of animals displayed from this application and moving animations for each animal, and there will be a choice of games, in each game this will propose several features to the user, and game options to guess so that can know and memorize animals in terms of shape, Based on the above considerations, the author created a study entitled: Designing Interactive Multimedia Applications For The Recognition Of Two Dimensional Animals Animals For Learning Needs At 134 Panorama Primary School The purpose of writing this final project based on the problem formulation that has been explained is to build animal applications and facilitate learning to recognize animals.

Keywords: Animation 2d, Augmented Reality, Animal Gate

Subjek

EDUCATIONAL MEDIA
 

Katalog

PERANCANGAN APLIKASI MULTIMEDIA INTERKTIF PENGENALAN HEWAN BUAS DAN HEWAN JINAK DUA DIMENSI UNTUK KEPERLUAN PEMBELAJARAN DI SDN 134 PANORAMA
 
 
Indonesia

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

RIZKI ALFIAN
Perorangan
Fery Prasetyanto, Rikman Rudawan
 

Penerbit

Universitas Telkom, D4 Teknologi Rekayasa Multimedia
Bandung
2021

Koleksi

Kompetensi

 

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